Brawl - Game & Watch - Subaction - AttackHi3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
30 |
Hitboxes active: |
13-21 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
30 |
127 |
100 |
Normal |
Kick |
5 |
6 |
|
0 |
1 |
8 |
30 |
125 |
100 |
Normal |
Kick |
5 |
6 |
|
0 |
2 |
8 |
30 |
123 |
100 |
Normal |
Kick |
5 |
6 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 5, bone_group_index: 5 }
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 0, kbg: 127, shield_damage: 0, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 2.8, z_offset: 2.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 0, kbg: 123, shield_damage: 0, bkb: 30, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(21.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(12.0)
- SoundEffect1(4486)
- SyncWait(3.0)
- SoundEffectStop(4486)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }